Editor’s Choice: Beck’s Top 10 Games of 2014

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While Destiny might not be your standard MMO because it’s also a shooter, it’s nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe destiny 2 Armor Guide 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.

The strike displayed just how big of a leap the sequel is over its predecessor. The Inverted Spire is an exciting mission from beginning to end, showing off the design philosophy that will hopefully permeate the entire game. The maps were far more open, allowing us to approach the battles in certain ways. At one point, we had to cross a huge battlefield with Vex and Cabal battling in the craters. While there will be a lot of returning enemies, there will also be plenty of new ones. For example, the Cabal have War Beasts, doglike creatures that aren’t afraid to get in close and maul unsuspecting Guardians. Even the returning enemies have some neat new abilities. The Cabal Phalanx now has the ability to put down a bigger shield for a small amount of time, meaning you’ll have to jump over and walk around if you want to get them.

Bungie is not the same developer that created Halo; that much has been clear ever since the early days of Destiny 1. Ever since Destiny 2 was announced, though, it’s as if they’re not even the same developer that made Destiny 1. The first Destiny had many flaws, as did the company that made it, but Bungie made up for those flaws with real improvements to the game and a passion for it that poured through their announcements, trailers and developer diaries. Fans were willing to stick around because they could feel that passion and the game really did get better.

You talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?

[MW]: We’re just aware of it as you are. It’s harder for us to tell a story, but it has it’s moments. There’s one part in the story where you’re told to speak and Ghost cuts you off. So, we have fun with that.

Most importantly, Homecoming is thematic for getting rid of the old and bringing in the new. The Tower was a place of excitement and frustration in the first game. Players would have to continuously go back to The Tower constantly and eventually it became a chore. Walking through the destroyed halls you walked through thousands of times is poignant. We’re saying goodbye to The Tower.

The campaign mission was the “Homecoming” mission from the gameplay reveal. It’s the first mission of Destiny 2 and kicks things into action with a giant explosion. The Cabal’s Red Legion has launched a strike on the Last City in an attempt to steal the Traveler. Homecoming is the perfect opening mission for Destiny 2, illustrating just how much is changing between the new game and the old. There are epic moments, like helping Zavalla hold back waves of Cabal infantry, interactions with NPCs and actual set piece moments taking place.

While including a loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don’t appear to see anything wrong with this.

Whether you’re a grown adult or a child, who doesn’t love Pokémon? The release of the Gameboy Advance began arguably the best era for handheld games, and leading the march was Pokémon Ruby and Sapphire. These twelve year old games brought us the third generation of Pokémon we love today, so it seemed only fit for Nintendo to remake the duo. With their new 3D engine, Nostalgia hits hard for those who grew up in the late 90s and early 00s, as Game Freak was able to recreate everything you’ve come to love, while at the same time adding on top of it. While it would still be great to see new Pokémon adventures, this is one of the few cases a remake was warranted. Now all we need a second remake of Red and Blue.

[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.

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