You either add Sanhua to maximize the DMG of their Basic ATK or Jianxin to do the same for their Ultimate. Danjin can give them a 23% Havoc DMG, but you’re going to lose a great DPS just to Outro buff Havoc Ro
Jianxin is only limited by herself to trying to do everything at once. That is especially apparent from the amount of time she takes to set everything up for the next character in rotation since she needs to tank DMG, shield, heal, parry, and build up her own Concerto me
Outside her Ult state, Encore is a ranged character, similar to Catalyst users in Genshin Impact . However, after she casts her Resonance Liberation, she becomes a melee unit, making it harder for players to avoid hits, and demanding players to either improve their dodging skills or bring a sustain Resonator to Encore team comp in Wuthering Wav
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Even during the brief hands-on – and during conversation with the Kuro Games representative present during the hands-on – it became clear that wuthering Waves Relics Waves has big plans for launch. There’s a wide array of content immediately available, and when I asked about post-launch plans, there wasn’t a concrete answer but an obvious indication it’s something that’s already a consideration. There’s also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players’ complaints from the first round of testing, with some pretty drastic redesigns already made in respo
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While attending the Game Developers Conference 2024, Screen Rant was able to participate in a hands-on demonstration of a newer build of Wuthering Waves . Following a brief demonstration of mechanics from a member of the Kuro Games team, we were able to play through a brief combat section against a boss, an open-world puzzle, and some exploration of one of the game’s settlements. Make no mistake: this game is unabashedly attempting to capitalize on the space Genshin Impact carved out for the genre years ago. But it does it well enough that it feels like it has its own identity,
When diving into the beautiful world that Wuthering Waves has to offer, it can be pretty easy to be overwhelmed or preoccupied by the main story or the powerful bosses that players can fight. However, there are countless tasks that players should also focus on to get the most out of their time in Wuthering Waves . Maximizing the materials and currencies they receive when they complete quests should also be a prior
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Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy’s vulnerability indicator during their own lunge – doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it’s difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and
While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There’s also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h
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